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There will be another NAVCON!!! on October 6th, 2012!!! Same Location!!!
Now hear this! Now hear this! This just in! NAV-CON has just completed
the facility reservation to hold the Midwest's premier naval gaming convention again. It will be on October 6th, 2012.
Set up will be the previous evening, October 5th, and for those who can't wait, the hall will be open for pick up games during
set up. Details on this will follow. Let
there be No weddings, No children's sports events, Nor any other conflicting excuses. Mark your calenders
for October 6th, 2012, the day you bring your dice to NAV-CON to sink as many hostile ships as you can. That is All!
IT HAPPENED AGAIN AT NAV-C0N 2011! Someone left something, this time a jacket. If you were at NAV-CON
2011 and you are missing a jacket, let us know and we'll work something out to get it returned. See below on the
website for our contact info.
NAVCON WELCOMES ACTIVE DUTY MILITARY PERSONNEL SHOW YOUR MILITARY I.D. AT REGISTRATION AND GET IN FOR HALF THE REGULAR PRICE
YOU ASKED FOR IT!!! WE LISTENED!!! (From NAV-CON 2011) Your NAVCON Staff prides itself
on carrying events from all periods of naval warfare. With that in mind, we are pleased to announce that this year,
2011, NAVCON will be offering a scenario of modern naval conflict using the new rules from our loyal supporter, NWS Online,
"MODERN NAVAL CONFLICTS 1970s." We have just received a copy here at NAVCON, and we are really excited.
It has all the comprehensive detail a naval gamer could want. If you are interested in modern naval warfare and want
to try these new rules, this will be your chance. Watch for a scenario description on our event schedule below and
follow this link to the rules website for information on the game itself.
NWS - MODERN NAVAL CONFLICTS
BATTLEFIELD HOBBIES
NAVCON PICTURES! Click here:
Photos of NAVCON 2010
Photos of NAVCON 2011
NAV-CON is exclusively dedicated to
NAVAL WAR-GAMING encompassing miniatures, board games & card games of all Eras - from Ancients,
to Modern with an emphasis on WWI and WWII
Oak Creek Centennial Church & Community Center (Salvation Army) 8853 S. Howell Oak Creek, Wisconsin
FOR YOUR CONVENIENCE! FOR 2012, NAV-CON WILL RETURN TO ITS NEW AND IMPROVED LOCATION! THE SALVATION ARMY COMMUNITY CENTER IN OAK CREEK. - Easier
to get to, on Howell Ave. in Oak Creek, south of Mitchell Airport.
- Closer to the freeway,
but still on the busline.
- In the SA Community Center gymnasium, recently remodeled, with much
more space.
- Larger offstreet parking lot at the door.
- Guaranteed night
before set up.
- Larger vendor area, with more vendors.
- Smoke
free facility.
- Improved video & audio systems.
- Returning food
concession.
- "Theme" events (wanna run a BIG daylong event, contact us!).
- Within walking distance of Starbucks, Panera, Dairy Queen, Quizno's, Papa John's, Chipotle & McDonald's.
- Door prizes.
- Silent auction.
- Classic naval battle video
theatre.
- More tables.
- Events from ancient to modern.
- Open gaming area/bring your own, play something from our free library or open &
play your new purchase.
- Doors will open promptly at 8am.
- Game
demos.
LINKS TO OUR
SUPPORTERS
Xyele Games
Naval Wargames Society
Thoroughbred Models
NWS Naval Warfare Simulations
CLASH OF ARMS
OMEGA GAMES
North Shore Grenadiers
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Thursday, October 29, 2009
After Action VThe NAVCON staff is still in its self-congratulatory, pat-ourselves-on-the-back, gloat phase. One of the things about
NAVCON 2009 we're most proud of is that we had a little more variety of periods gamed, getting beyond the standard WWI and
WWII scenarios. We already posted an account of two games with sailing ships. For today's posting we have an after
action report of our game of Yaquinto's Ironclads during the American Civil War, the Battle of Corney's Bridge. Here's
the report: The Union Squadron entered the Belle Teche with no opposition but strategically placed Confederate
field artillery which made good use of the land features, allowing raking fire upon enemy ships from the opening. Pushing
onward, the Union side-wheelers returned withering fire while battling the difficult current and narrows, finally clearing
the way forward. Taking steering damage to lead ships, which caused a dangerous bottleneck, and with time running out,
it appeared the South had the situation well in-hand. The Union flagship, The Calhoun managed to break
free, clear the bend and finally engage The Cotton. A spirited exchange of gunfire produced a well-placed shell
from a 30 pdr. Parrot bow gun resulting in a critical magazine hit. The ensuing explosion killed
half of the Confederate cottoclad's crew, setting the ship ablaze. The Cotton was
forced to strike, resulting in a surprise, Union Decisive Victory. We're told that the playtest resulted in a Confederate victory, so anything can happen. This game was also unique
for NAVCON in that Geohex terrain equipment was used very effectively to represent the path of the river. And it looked
great. From the player's position above the table, it was like being in a helicopter flying over the battle. Not
your usual simple plain blue closth on a table. Nice job. Hopefully we can get more ACW action at the next NAVCON
(don't get the wrong idea, it's not official yet). We'd also like to get some games from still other periods, such as
ancient galley warfare or something of the latest and greatest modern missle-boat Harpoon slinging. So if you've got
something along these lines to offer, get it ready, step up to the plate and pitch it to us. We'd love to have you.
Wel that's it for this posting.
1:22 pm edt
Friday, October 23, 2009
After Action IVWe're picking this up again, after a week or so. Our staff got together again as part of our regular bi-weekly gaming,
and went over results. It couldn't be much better. By early afternoon, all the tables in the hall were in use
and the sound level was a dull roar. Dice were rolling and ships were sinking. Thanks to our sponsors, Avalanche
Press and Last Square we were able to cover our expenses and offer door prizes. Though a final official decision has
not been made, the chances look real well that we'll do another NAVCON in 2010.
One of the things we're looking
at is a possible change of location. This is nothing new for NAVCON. Since it started in the 90's it has been at
a number of different locations. Though the American Legion Hall has been good to us for several years, it is
our responsibility to find the most affordable and optimal location available. There are a couple possibilies we're
looking into and of course, we'll let you know right here, if a change is made. So check back once in a while.
OK, now for some good stuff, a little battle report. One of our hard corps judges came from two states over and
put on scenarios morning, afternoon, and evening. That's above and beyond the call of duty. it's love of naval
gaming. For the evening session, the scenario was Midway, something I wanted to get into myself but which didn't work
out. The game was 2 player double-blind using the Midway boardgame from the XTR. I think it was in an issue of
Command magazine. Is there any better way to do a classic carrier battle like Midway, other than double-blind?
I don't think so. I didn't see it played, being in another game, but one of our staff members played the Japanese and
led them to a marginal victory. Midway was taken and one American carrier was sunk for the price of two Japanese carriers.
So things could have been a lot different. That's why we play; to find out how different.
Well that's it
for this posting. Thanks for reading.
3:44 pm edt
Wednesday, October 14, 2009
AFTER ACTION III, RETURN TO SAIL POWEROne of the improvements to NAVCON 2009 we're most pleased with was the addition of some games dealing with the Age of Sail.
I can't remember the last NAVCON that had any. Naval games of the world wars are naturally the meat and potatoes of
naval gaming and that's pretty much all that the game judges have been submitting for years. At last year's NAVCON,
in 2008, we got feedback from several attendees that they would like to see some events from the Age of Sail. So
we decided to make it happen at this year's con and since Clash of Arms Games is one of our sponsors, we thought it would
be appropriate if we put on their game of the period, Close Action. I stepped up to the plate to do it and was
immediately intimidated by the detail and comprehensiveness of the rules.
Our scenario was said to take place during
Trafalgar and involved two British 74s against two French 80s with each player operating a single ship. Several players
came and went during the course of the game and I myself ended up running one of the British 74s. Other than studying
the rules and doing a little putzing to try the procedures, I hadn't played it myself. Shame on me. Fortunately,
one of the players, (out of respect I won't mention names,) one of those who gave this feedback last year, was intimately
familiar with Close Action, and more or less took over. We all got a feeling for the basics of plotting movement
and had a good bloody afternoon of sailing and rolling dice for broadsides. The rules for sailing appear to me to be
the most detailed and accurate that I have ever seen but one of the players, who has his own sailing boat, said there's really
no challenge, as there is in the rules, to tack across the wind. All the sailing rules I've seen feature this
but he sails a boat and he should know. All I can think of is that maybe it was a lot different with those big old square-riggers.
Anyway, he was a good sport and agreed to play the rule as written. And the nice thing about such games is that
they can be fixed with house rules.
Our Close Action player came back in the evening and put on his own
scenario which was the Battle of Lake Erie, from the War of 1812. I missed getting into the Midway game I had planned
to do, so I played Close Action again, and again ran the British. This was a much different scenario as
these ships are a lot smaller and more vulnerable but also have a lot less firepower. The British lost this one, getting
one of three ships captured, but they put up a good bloody fight. Actually, the Americans were disengaging as the game
ended, happy with their victory, and wary of getting close to the two surviving British ships which were finally prepared
to broadside with double-shot.
So that's part of what happened at NAVCON 2009. More later.
7:01 pm edt
Tuesday, October 13, 2009
AFTER ACTION IIOne thing new this year at NAVCON was that we had a Public Address system for announcements. Actually it was just
a karoake machine from a fea market but it did the job. I was going to use it to wish Brett Favre a happy fortieth
birthday, October 10th,, the day of our convention, but I forgot. Maybe it was just as well. Among other things,
we used the PA to announce door prizes, of which we had several, thanks to the generosity of Avalanche Press and The Last
Square. This was also new this year, it worked out well, and we hope we can continue to get sponsor donations for this
purpose. So we encourage everyone to support Avalanche and Last Square.
Something not so new was our playing
of some naval videos with a projector and screen, which we have done for several years now. We showed some documentaries
on seapower, the history of the aircraft carrier, and naval campaigns of World War II, such as the venerable Victory at
Sea. Of course most attendees are too busy gaming to spend time watching videos but they do add to the naval atmosphere.
Curiously, the videos that got the most attention were the most fictional, The Battle of the Japan Sea, about the Russo
Japanese War, and Midway, both from the 1970s. It's all part of the fun at NAVCON.
11:11 pm edt
Monday, October 12, 2009
AFTER ACTION IWell, it's over for this year. It's come and gone. It didn't turn out exactly as planned, it never does, but
overall, it was pretty good, comporable to previous years. As memory serves me, our attendence was exactly the same
as last year's and what was that? It was the meaning of the universe, and for those who have not been exposed to Hitchhikers
Guide to the Universe, that number is, ta-da, "42!"
For those who couldn't be there, we offer here some
description of what you missed. There's too much to absorb all at once, so keep checking back for more description in
future entries. All right. As planned, the staff assembled at the hall Friday evening to set up. Surprise.
There was a wedding reception going on. This was booked subsequent to our checking to see if we could come and set up
so we didn't know about it. All we could do was sit at the bar for a while and "go over plans." Right.
It just meant we had to do all our setup when we got there in the morning. And we did. A few early attendees helped
with carrying and setting up tables and chairs and with setting up the NAVCON sign outside. I myself was so busy unloading
my stuff that when I finally looked up and took a look, the hall was already filled with tables and a number of games were
already started. Many hands make light work. Thanks to all who pitched in. More next time.
7:48 pm edt
Friday, October 9, 2009
N DAY MINUS ONEWe are busier than ever, taking care of the many piddly but necessary details that go into putting on a convention.
We've got several years under our belt, but every year is different. It's just a little one-day convention but to us,
it's a big deal. Tomorrow, once we open up, we'll find out what we didnt anticipate or couldn't anticipate, and we'll
have to improvise as best we can. That's part of tthe excitement. You just have to love it.
As expected,
there has been a last minute event change. If you scroll down, you'll see that the Guadalcanal game has been replaced
with a World War I game matching up the French fleet with the Austrian fleet in the Adriatic in 1914. It should be just
as good.
We'll post again next week to review how things went, but as this is going to be our last posting before
this year's NAVCON, we want to acknowledge the support of one of our sponsors in particular, Clash of Arms Games. COA
was generous enouch to include the greater part of our flyers in their own bulk mailing and this was a huge benefit to us.
Their products are pretty decent to, so check them out.
See you all tomorrow! Carry on!!
12:01 pm edt
Thursday, October 8, 2009
Another Day CloserWe're beavering away, getting everything ready. The evening before the con, the staff is meeting at the hall to set
up and go over things.
I want to call your attention to a couple exciting new addtions we'll be featuring this
year. First, thanks to our sponsor, Avalanche Press, we'll be offering some door prizes. Keep your ears open for
announcements and if your name is called, step up and claim your prize. Names will be called several times throughout
the day and evening and you must be present to win. If you are not present or choose not to come forward, we'll call
another name.
Second, this year, food, snacks, and refreshments will be available on-site, so bring a little extra
currency to take advantage of this. Having this resource means it is no longer necessary to leave the premises
to get a meal or a snack and therefore the official time between sessions, between morning and afternoon session and between
the afternoon and evening session, has been reduced to fifteen minutes. Of course, unofficially, everyone can come and
go as they please. If you do leave and come back, just remember your name tag.
Gotta get busy with more prep.
See you there.
1:44 pm edt
Wednesday, October 7, 2009
Four DaysPreparations continue. Yesterday I did a little shopping for materials and supplies and am going out again today.
The wires are burning up with the phone calls and emails exchanged by members of the staff.
Here's a point
of clarification. As has been done since the inception of NAVCON, long before the present staff picked up the ball.
there is no pre-registration for games. Sign up is on the day of the convention. Just show up and after you register,
there will be a table close by with sign-up sheets for each game. And there's no extra fee. There are enough games
so that there usually isn't a problem finding one. As posted yesterday, if everything is filled, talk to one of the
staff and we'll do our best to find something for you to play. And if the game you really want to play in is filled
up, sign up for something else. You might be surprised how much fun it is. It's happened to me a number of
times. After all, we're here to play and if we're not cursing the dice for something, we're not having fun. See
you there.
12:53 pm edt
Tuesday, October 6, 2009
Five Days to go!There will always be changes but at this point, it looks like our event schedule is full. We don't have much room
for too many more. And it looks like there will be enough playing positions even if there are some cancellations.
We might even be overscheduled. Some of us have "had a war and nobody came" in that we've put on events at
cons and didn't get enough players. It's disappointing. But when organizing a con, one has to anticipate
some cancellations and hope there are enough games for all attendees. With that in mind, it's better to have too many
events instead of too few. Both sides have to accept the situation of a convention and deal with it. That being
said, if you come to NAVCON and can't find any game to play in, please find one of the staff and we will do our best to get
you into a one. We'll also do our best to find players for games without enough.
11:33 am edt
Sunday, October 4, 2009
Less than a week to go!Another event has been added, the Battle of Lake Erie using "Close Action" rules by our sponsor, Clash of Arms
games. We're doing better this year with having more games from the Age of Sail, a nice change of pace from the predominent
20th century events.
In addition to Avalanche Press, which has supported our convention for a number of years,
we might have another vendor this year, with naval miniatures for sale. We can't give details here because arrangements
are still in process, but chances look good, so come prepared to do a little shopping. We're also having the silent
auction again, as described below, and you never know what bargains you might find there. If you have a few wargaming
items to sell, consider putting them into our silent auction and getting something for them.
6:36 pm edt
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CONVENTION
INFORMATION
NAV-CON 2012
is a ONE day event. Doors open Saturday at 08:00 and close at 24:00.
(Open Friday evening 10-5-12
for pick up games during set up)
Admission: $12 Adult (18 or Older) - Students
$6
The convention will also host a silent auction, and show Classic Naval war films. FEATURING FOR YOUR CONVENIENCE BEVERAGES, SNACKS, AND FOOD ON-SITE!
Items eligible for the Navcon Silent Auction are military related models, figures, boardgames, rules sets, books, videos, etc. Navcon reserves the right to reject any submitted item as inappropriate.
Unlike previous years, items must be organized into "lots" of one to five items and instead of a percentage commission,
NAVCON will collect only one dollar per lot at the time the lots are submitted. The limit of submitted "lots"
is five per paid attendee. Bidding will end at 1600 hours.
DIRECTIONS
Proceed North From Illinois or South
From Milwaukee on I94, Exit Ryan Rd EAST towards Lake Michigan. Turn left on S. Howell Ave.
and proceed
North to the Salvation Army Community Center,8853 S. Howell, at the Northwest
corner of Howell
Ave. and W. Centennial Drive. .
http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=8853+s.+howell+ave.,+Oak+Creek,+WI&sll=36.456636,-95.712891&sspn=18.124474,35.683594&ie=UTF8&hq=&hnear=8853+S+Howell+Ave,+Oak+Creek,+Milwaukee,+Wisconsin+53154&z=15
AGAIN THIS YEAR!!! (from 2011) A.R.E.A. SANCTIONED EVENT THE AVALON HILL CLASSIC VICTORY
IN THE PACIFIC!!!
NEW THIS YEAR! (from 2011) THE
NAV-CON WAR COLLEGE PRESENTING Mr.
Dale Ridder speaking on "What it took to sink a ship." Gunfire and Air Attack Damage in World War II (with plenty of statistics and charts)
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NAVCON 2011 EVENT LISTING (These
are pretty much the events which were held at NAVCON 2011 and this schedule will remain on the website so viewers can get
an idea of the kind of naval gaming events which NAVCON offers.)
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EVENT Raid 20! - Risking the Oriskany
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RULE SET AirWar c21, with
house rules. Aircraft are 1:600 models
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DESCRIPTION On November 18, 1952 the USS Oriskany (CV-34) is off Vladivostok when its radar detects up to 20 aircraft approaching. Its CIC vectors 4 Panthers on CAP to
intercept. In the scrap that follows up to 5 Russian MiGs are damaged or destroyed. But
suppose that the Russians had something more in mind than a dogfight?
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# of Players 2 at a time, multiple plays, can do as a team
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Rule Set Board Game S&T 250 - larger
components to fit convention table
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Description Red
Dragon Rising - a convention-sized version of the strategic-level game from S&T #250, the People's Liberation Army/Navy
throwing it's weight around circa 2014. Can they secure their sea frontier? Can the USN stop them? 2 players,
but fast enough to where it can (and will!) be played multiple times in one session.
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ERA Austro-Prussian War 1866, The Seven Weeks War
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# of Players 12 (6 per side)
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Rules Home rules customized specifically for the Battle of Lissa.
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Description The Prussians (allied with Italy) having already decisively defeated the Austrians at Koniggratz on July 3, 1866,
the transfer of Venice from Austria
to Italy was already virtually guaranteed.
But the Italians themselves having been repeatedly trounced by the Austrians on land in this war,ordered out their navy to
win at least one battle to preserve Italian honor. Italy had a spanking brand new ironclad fleet, on paper at least
second only to France in the Mediterranean, and they were eager to try it out on the Austrians. The result
was the first ironclad battle in European history, with more than twenty major ships involved, and the largest naval battle
in European waters between Navarino and World War One. It was also one of the most studied naval battles
in history, influencing ship design and tactical doctrine for a generation afterward.
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Rules Modified
Fletcher Pratt
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Description Convention Theme Event! Craces' Race; After the carriers have withdrawn from the Coral Sea battle, the Japanese continued on with their invasion effort. RAN Adm. Crace, with US and RAN
cruisers and destroyers attempt to head off the convoy and meet the IJN cruiser escort. Played on floor, knee pads optional
(but recommended!). Scale of miniatures used: 1:1200. Day Long Event: Starting AM into PM, or Evening until
conclusion reached.
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EVENT “Above & Below – What if the Japanese Had and
an Extra 15 Minutes at Midway?”
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# of Players Up
to 8 players
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Rules Savage
Skies Edition II
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Description 1/285. The Japanese carrier fleet has been re-arming bombers on the
decks, but they are nearly done with the change-over and have begun staging and launching a strike force against the American
carriers, Yorktown and Enterprise.
The escorting zekes are already in the air, 20 from each carrier. Some as high up as 5000 ft... Then the American torpedo
bombers are spotted. Flak goes up and what comes down will depend on the skill of the pilots on both sides! The scenario is
a small sub-set of the entire battle as aircraft engage over one of the Jap carriers. Players pick the side and which flight
they are in.
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Event
"The Battle of the Philippine Sea, 1908".
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Name Tom Vakos, Xyele Miniature Gaming
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Description
- 1/6000 scale Alternative History. Teddy
Roosevelt's Great White Fleet is headed for Japan to show off America's "Big Stick". Admiral Togo has
sortied the Japanese Fleet to meet them with the surviving hero ships from the war with Russia, some new additions
straight from the shipyards, and some captured Russian battleships. Diplomacy breaks down and the shooting
starts.
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Event The Second
Battle of Chesapeake Bay
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Description Morning
October 1,1830 Hypothetical battle between Great Britain
and every ship of the line The USA every built.
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Event Victory In The Pacific Boardgame
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Rules Avalon Hill Second Edition (1981)
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Description 3/4-inch Cardboard counters. Standard 8-turn game. .
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EVENT Decisive Battle: IJN vs. USN in the Pacific
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RULE SET Naval Thunder: Battleship Row
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DESCRIPTION 1/3000 . An
American and Japanese fleet bump into each other in the vast expanse of the Pacific. Find out how well you would have commanded
a cruiser detachment or a mighty battleship in this scenario. The easy to learn Naval Thunder rules will be used and no experience
is required. The miniatures are all 1/3000 scale from Davco, Navwar, and MY Miniatures in England. All materials will be
provided although you may bring your lucky D10s, rulers, and pencils if you wish.
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Event Things that go bump
in the Med
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Name Jeff Henn of Battlefield Hobbies
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Description
1/2400th.
After a series of attacks on the British convoys bound for Malta by the Italians, the Royal Navy has had enough. They
are bound to put an end to the harassment. It is time to seal them in their ports or send them to the bottom.
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Event The Battle of Tsushima
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Rules Naval Thunder/Rise
of the Battleship
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Name
Dave Himm of Battlefield Hobbies
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Description 1/1000th. After an 18,000 mile journey, the Russian Navy has one last obstacle in their
way before they make it to Vladivostok, the Japanese Navy. Which nation shall rise like the morning sun, and which will sink
to the bottom ? This will be a battle of the main battle lines, battleships and armored cruisers
only.
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Play your favorite naval boardgames from Avalon Hill, Avalanche
Press, and more. All players will be registered with A.R.E.A. for free!
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Event It’s Time to get out of this Place
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Name Dave Himm & Jeff Henn of Battlefield Hobbies
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Description With the Confederacy crumbling around them, the Charleston Squadron decides
to take control of their own fate. In the true spirit of NAVY men, they decide that it is better to die fighting on the water
rather than watching their ships being scuttled from shore. Who knows, they may even take a lot of those damn Yankees with
them. Stand by your guns, it’s time to steam to hell.
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Event Scourge
of the Western Seas
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Description The Royal Navy attempts
to exterminate a nest of American privateers.
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Event Introductory Scenario #1
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Rules Modern Naval Conflicts by NWS
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Name Ron Mazurkiewicz & Rick Durand
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Description Soviet naval intelligence has discovered that a Belknap-class missle cruiser is racing northward to reinforce a USN
carrier group that is NE of Iceland. Fortunately for the Soviet side it has a Kresta I anti-ship cruiser in the area
that may be able to locate and intercept the US ship. Have a look at the latest and most comprehensive rules for modern
naval warfare with this introductory scenario.
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Rules Modified Fletcher Pratt
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Description Convention Theme
Event! Craces' Race; After the carriers have withdrawn from the
Coral Sea battle, the Japanese continued
on with their invasion effort. RAN Adm. Crace, with US and RAN cruisers and destroyers attempt to head off the convoy and
meet the IJN cruiser escort. Played on floor, knee pads optional (but recommended!). Scale of miniatures
used: 1:1200. Day Long Event: Continued from AM into PM, or Evening until conclusion reached.
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Event Battle of the Yazoo River—July 15, 1862
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ERA American
Civil War Naval
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# of Players Four players (1 Confederate and 3 Union)
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Rules Ironclads! Board game rules
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Description
1/600 models on 4 inch hexes. A Union
gunboat, ram, and ironclad search the Yazoo River for an elusive Confederate ironclad ram.
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Event By The Dragon's Tail
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ERA WWII
alternate history, late 1940's
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Name Michael Miserendino of M Collective
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Description Miniatures,
1:1850. A large combined Japanese fleet has been identified on a course for an allied base. Allied task forces
converge on the enemy formation at speed in an attempt to engage the Japanese fleet before it can attack the allied base,
however estimates indicate this will be very close. Take a divergence from actual WWII history, commanding either Japanese
or allied naval forces with weapons systems that never existed beyond the experimental stage or paper plans, or not until
much later.
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Event “Wilhelmshaven
Massacre”
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Max # of Players Up to 4 players
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Rules Fires
in the Sky Edition I
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Description A1/285. 'what if' scenario
based on the new Sopwith Cuckoo that was produced for this raid planned for 1918 – 5 of the 120 attacking torpedo planes
have picked out a target, the battleship 'Kaiser' and are deployed in attack formation. Scrambling Hansa-Brandenburg
seaplanes are showing up in ones and twos, but will they be able to stop the attack? (secret objectives and hidden vulnerabilities
will add to the uncertainty of the outcome)" Note: this game has been run before at Nav-Con, but with Hostile
Aircraft rules. Fires in the Sky (and Savage Skies E-II) use a new card-based movement system that plays in about half the
time of a comparable H. A. scenario, and takes only a few moves to learn the basics.
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Event "War in the Pacific,
1930. Battle of the Philippine Sea".
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Name Tom Vakos, Xyele Miniature
Gaming
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Description 1/6000
scale Alternative History. The naval disarmament conferences of the 1920's were a failure. The Great Powers
proceeded with their massive naval construction programs. In 1930 the showdown came between the U.S.and Japan.
Anglo-Dutch reinforcements may arrive. Which side will they take?
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# of Players 2-5 or maybe more
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Rules Shipwreck,
SSN (boardgame), + House Rules
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Description The Chinese direct the PLAN to seize a Japanese oil rig in the East China Sea. What will they bring with them? What will the Japanese
rules of engagement be? How alert will they be? More of a minis-type approach, using primarily Shipwreck rules.
Large hex mat, cardboard counters for minis
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Event Merchants & Marauders
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ERA Golden
Age of Piracy, 1600's
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Description Live
the life of an influential merchant or a dreaded pirate in the Caribbean. Seek your fortune
through trade, rumor hunting, missions, and of course, plundering. Will your captain gain eternal glory and immense wealth - or find a wet grave under the stormy surface.
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Event Axis & Allies Pacific (1st Edition) Expanded
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Rules Axis and Allies Pacific 1st Edition with house rules
for expansion
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Description Can the five Allied players:
the US, the British in India,
the Dutch in the Netherlands East
Indies, the Aussies, and the Chinese cooperate well enough to stop the Japanese, or will internal dissension doom their efforts?
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Description Each
player controls a group of the Kaiser's commerce raiders. Sink or capture as many merchantmen as you can.
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Event The Battle of Actium
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Rules GMT Great Battles Of History - Vol.
III. War Galley Rules.
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Name Gerry Tangney and NSG
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Description The
Battle of Actium, 31 B.C. Marcus Antonius
& Cleopatra vs Octavian & Agrippa. One of the most decisive battles
in history, Actium turned Octavian from a somewhat sorry military loser into the first Roman emperor (Augustus) and determined
the course of European history forever. Antony & Cleo try to best the
Roman navy & steal away to Egypt with their huge treasure trove.
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Play your favorite naval boardgames from Avalon Hill, Avalanche
Press, and more. All players will be registered with A.R.E.A. for free!
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Event “Raid
20!” -- Risking the Oriskany
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Rules AirWar c21, with house rules. Aircraft are 1:600 models.
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Description Same as AM session but with
varied forces and with additional house rulles. On November 18, 1952 the USS Oriskany (CV-34) is off Vladivostok when its radar detects up to 20 aircraft approaching.
Its CIC vectors 4 Panthers on CAP to intercept. In the scrap that follows up to 5 Russian MiGs are damaged
or destroyed. But suppose that the Russians had something more in mind than a dogfight?
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Rules Regatta by the Avalon Hill Game Com
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Description Race a sailing ship
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Event What it took to Sink a Ship. Gunfire
& Air Attack Damage in WW2.”
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Description The
NAV-CON War College. A presentation on research into damage results in naval combat of WWII. Plenty of statistics
and charts. How accurate are damage results in naval wargames rules? This presentation will give as close an answer
as can be found.
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Rules Modified
Fletcher Pratt
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Description Convention Theme Event! Craces'
Race; After the carriers have withdrawn from the Coral Sea battle, the Japanese continued on with their invasion effort. RAN Adm. Crace, with US and RAN cruisers
and destroyers attempt to head off the convoy and meet the IJN cruiser escort. Played on floor, knee pads optional (but
recommended!). Scale of miniatures used: 1:1200. Day Long Event: Continued from AM and PM, into Evening
until conclusion reached.
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ERA North Atlantic, 1990's
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Max # of Players 2 players
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Rules Attack
Sub by AH Card Game
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Description Naval warfare from Tom Clancy's
book. Multiple scenarios with subs & surface combatants.
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Number of Players 2
at a time, multiple plays in the session
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Rules Cod Wars boardgame available online - larger components
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Description Cod
Wars! - It's 1972 and British fishermen have been encroaching on Iceland's fisheries. Can the Icelandic navy prevent
this? Will the RN prevail once again? Will this go nuclear? 2 player convention- size boardgame, but,
again, can be played multiple times in the session. You want obscure, you don't get more obscure than this!
Board Game, huge counters
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Event Scourge of the Western Seas
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Description The Royal Navy attempts to
exterminate a nest of American privateers.
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Play your favorite naval boardgames from Avalon Hill, Avalanche
Press, and more. All players will be registered with A.R.E.A. for free!
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LINKS TO MORE SUPPORTERS
THOROUGHBRED MODELS
Acrylic Flight Stands, Bases, Tokens etc
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| Acrylic Flight Stands, Bases etc |
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