There will be another NAVCON!!!

on October 6th, 2012!!!

Same Location!!!

Now hear this!  Now hear this!

This just in!  NAV-CON has just completed the facility reservation to hold the Midwest's premier naval gaming convention again.  It will be on October 6th, 2012.  Set up will be the previous evening, October 5th, and for those who can't wait, the hall will be open for pick up games during set up.  Details on this will follow.

Let there be No weddings, No children's sports events, Nor any other conflicting excuses.  Mark your calenders for October 6th, 2012, the day you bring your dice to NAV-CON to sink as many hostile ships as you can.

That is All!

IT HAPPENED AGAIN AT NAV-C0N 2011!

Someone left something, this time a jacket.  If you were at NAV-CON 2011 and you are missing a jacket,  let us know and we'll work something out to get it returned.  See below on the website for our contact info.

 

 

NAVCON WELCOMES

ACTIVE DUTY MILITARY PERSONNEL

SHOW YOUR MILITARY I.D. AT REGISTRATION

AND GET IN FOR HALF THE REGULAR PRICE

YOU ASKED FOR IT!!!  WE LISTENED!!!

(From NAV-CON 2011)

Your NAVCON Staff prides itself on carrying events from all periods of naval warfare.  With that in mind, we are pleased to announce that this year, 2011, NAVCON will be offering a scenario of modern naval conflict using the new rules from our loyal supporter, NWS Online, "MODERN NAVAL CONFLICTS 1970s."  We have just received a copy here at NAVCON, and we are really excited.  It has all the comprehensive detail a naval gamer could want.  If you are interested in modern naval warfare and want to try these new rules, this will be your chance.  Watch for a scenario description on our event schedule below and follow this link to the rules website for information on the game itself.

NWS - MODERN NAVAL CONFLICTS

BATTLEFIELD HOBBIES

NAVCON PICTURES!

Click here:

Photos of NAVCON 2010

Photos of NAVCON 2011

SMS_Bayern.jpg
NAV-CON is exclusively dedicated to NAVAL WAR-GAMING encompassing miniatures, board games & card games of all Eras - from Ancients, to Modern with an emphasis on WWI and WWII

 Oak Creek Centennial Church & Community Center (Salvation Army)

8853  S. Howell
Oak Creek, Wisconsin



 

FOR YOUR CONVENIENCE!

FOR 2012, NAV-CON WILL RETURN TO ITS NEW AND IMPROVED LOCATION!

THE SALVATION ARMY COMMUNITY CENTER IN OAK CREEK.

  • Easier to get to, on Howell Ave. in Oak Creek, south of Mitchell Airport.
  • Closer to the freeway, but still on the busline.
  • In the SA Community Center gymnasium, recently remodeled, with much more space.
  • Larger offstreet parking lot at the door.
  • Guaranteed night before set up.
  • Larger vendor area, with more vendors. 
  • Smoke free facility.
  • Improved video & audio systems.
  • Returning food concession.
  • "Theme" events (wanna run a BIG daylong event, contact us!).
  • Within walking distance of Starbucks, Panera, Dairy Queen, Quizno's, Papa John's, Chipotle & McDonald's.
  • Door prizes.
  • Silent auction.
  • Classic naval battle video theatre.
  • More tables.
  • Events from ancient to modern.
  • Open gaming area/bring your own, play something from our free library or open & play your new purchase.
  • Doors will open promptly at 8am.
  • Game demos.

 

       LINKS TO OUR SUPPORTERS

 

Xyele Games

Naval Wargames Society

Thoroughbred Models

NWS Naval Warfare Simulations

CLASH OF ARMS

OMEGA GAMES

North Shore Grenadiers

Archive Newer | Older

Thursday, October 29, 2009

After Action V
The NAVCON staff is still in its self-congratulatory, pat-ourselves-on-the-back, gloat phase.  One of the things about NAVCON 2009 we're most proud of is that we had a little more variety of periods gamed, getting beyond the standard WWI and WWII scenarios.  We already posted an account of two games with sailing ships.  For today's posting we have an after action report of our game of Yaquinto's Ironclads during the American Civil War, the Battle of Corney's Bridge.  Here's the report:

The Union Squadron entered the  Belle Teche with no opposition but strategically placed Confederate field artillery which made good use of the land features, allowing raking fire upon enemy ships from the opening.  Pushing onward, the Union side-wheelers returned withering fire while battling the difficult current and narrows, finally clearing the way forward.  Taking steering damage to lead ships, which caused a dangerous bottleneck, and with time running out, it appeared the South had the situation well in-hand.  The Union flagship,  The Calhoun managed to break free, clear the bend and finally engage The Cotton.  A spirited exchange of gunfire produced a well-placed shell from a 30 pdr. Parrot bow gun resulting in a critical magazine hit.  The ensuing explosion killed half of the Confederate cottoclad's crew, setting the ship ablaze.  The Cotton was forced to strike, resulting in a surprise, Union Decisive Victory.

We're told that the playtest resulted in a Confederate victory, so anything can happen.  This game was also unique for NAVCON in that Geohex terrain equipment was used very effectively to represent the path of the river.  And it looked great.  From the player's position above the table, it was like being in a helicopter flying over the battle.  Not your usual simple plain blue closth on a table.  Nice job.  Hopefully we can get more ACW action at the next NAVCON (don't get the wrong idea, it's not official yet).  We'd also like to get some games from still other periods, such as ancient galley warfare or something of the latest and greatest modern missle-boat Harpoon slinging.  So if you've got something along these lines to offer, get it ready, step up to the plate and pitch it to us.  We'd love to have you.

Wel that's it for this posting.
1:22 pm edt 

Friday, October 23, 2009

After Action IV
We're picking this up again, after a week or so.  Our staff got together again as part of our regular bi-weekly gaming, and went over results.  It couldn't be much better.  By early afternoon, all the tables in the hall were in use and the sound level was a dull roar.  Dice were rolling and ships were sinking.  Thanks to our sponsors, Avalanche Press and Last Square we were able to cover our expenses and offer door prizes.  Though a final official decision has not been made, the chances look real well that we'll do another NAVCON in 2010. 

One of the things we're looking at is a possible change of location.  This is nothing new for NAVCON. Since it started in the 90's it has been at a number of different locations.  Though the American Legion Hall has been  good to us for several years, it is our responsibility to find the most affordable and optimal location available.  There are a couple possibilies we're looking into and of course, we'll let you know right here, if a change is made.  So check back once in a while.

OK, now for some good stuff, a little battle report.  One of our hard corps judges came from two states over and put on scenarios morning, afternoon, and evening.  That's above and beyond the call of duty. it's love of naval gaming.  For the evening session, the scenario was Midway, something I wanted to get into myself but which didn't work out.  The game was 2 player double-blind using the Midway boardgame from the XTR.  I think it was in an issue of Command magazine.  Is there any better way to do a classic carrier battle like Midway, other than double-blind?  I don't think so.  I didn't see it played, being in another game, but one of our staff members played the Japanese and led them to a marginal victory.  Midway was taken and one American carrier was sunk for the price of two Japanese carriers.  So things could have been a lot different.  That's why we play; to find out how different.

Well that's it for this posting.  Thanks for reading.
3:44 pm edt 

Wednesday, October 14, 2009

AFTER ACTION III, RETURN TO SAIL POWER

One of the improvements to NAVCON 2009 we're most pleased with was the addition of some games dealing with the Age of Sail.  I can't remember the last NAVCON that had any.  Naval games of the world wars are naturally the meat and potatoes of naval gaming and that's pretty much all that the game judges have been submitting for years.  At last year's NAVCON, in 2008, we got feedback from several attendees that they would like to see some events from the Age of Sail.  So we decided to make it happen at this year's con and since Clash of Arms Games is one of our sponsors, we thought it would be appropriate if we put on their game of the period, Close Action.  I stepped up to the plate to do it and was immediately intimidated by the detail and comprehensiveness of the rules.

Our scenario was said to take place during Trafalgar and involved two British 74s against two French 80s with each player operating a single ship.  Several players came and went during the course of the game and I myself ended up running one of the British 74s.  Other than studying the rules and doing a little putzing to try the procedures, I hadn't played it myself.  Shame on me.  Fortunately, one of the players, (out of respect I won't mention names,) one of those who gave this feedback last year, was intimately familiar with Close Action, and more or less took over.  We all got a feeling for the basics of plotting movement and had a good bloody afternoon of sailing and rolling dice for broadsides.  The rules for sailing appear to me to be the most detailed and accurate that I have ever seen but one of the players, who has his own sailing boat, said there's really no challenge, as there is in the rules, to  tack across the wind.  All the sailing rules I've seen feature this but he sails a boat and he should know.  All I can think of is that maybe it was a lot different with those big old square-riggers.  Anyway, he was a good sport and agreed to play the rule as written.  And the nice thing about such games  is that they can be fixed with house rules.

Our Close Action player came back in the evening and put on his own scenario which was the Battle of Lake Erie, from the War of 1812.  I missed getting into the Midway game I had planned to do, so I played Close Action again, and again ran the British.  This was a much different scenario as these ships are a lot smaller and more vulnerable but also have a lot less firepower.  The British lost this one, getting one of three ships captured, but they put up a good bloody fight. Actually, the Americans were disengaging as the game ended, happy with their victory, and wary of getting close to the two surviving British ships which were finally prepared to broadside with double-shot. 

So that's part of what happened at NAVCON 2009.  More later.

7:01 pm edt 

Tuesday, October 13, 2009

AFTER ACTION II

One thing new this year at NAVCON was that we had a Public Address system for announcements.  Actually it was just a karoake machine from a fea market but  it did the job.  I was going to use it to wish Brett Favre a happy fortieth birthday, October 10th,, the day of our convention, but I forgot.  Maybe it was just as well.  Among other things, we used the PA to announce door prizes, of which we had several, thanks to the generosity of Avalanche Press and The Last Square.  This was also new this year, it worked out well, and we hope we can continue to get sponsor donations for this purpose.  So we encourage everyone to support Avalanche and Last Square.

Something not so new was our playing of some naval videos with a projector and screen, which we have done for several years now.  We showed some documentaries on seapower, the history of the aircraft carrier, and naval campaigns of World War II, such as the venerable Victory at Sea.  Of course most attendees are too busy gaming to spend time watching videos but they do add to the naval atmosphere.  Curiously, the videos that got the most attention were the most fictional, The Battle of the Japan Sea, about the Russo Japanese War, and Midway, both from the 1970s.  It's all part of the fun at NAVCON.

11:11 pm edt 

Monday, October 12, 2009

AFTER ACTION I

Well, it's over for this year.  It's come and gone.  It didn't turn out exactly as planned, it never does, but overall, it was pretty good, comporable to previous years.  As memory serves me, our attendence was exactly the same as last year's and what was that?  It was the meaning of the universe, and for those who have not been exposed to Hitchhikers Guide to the Universe, that number is, ta-da, "42!"

For those who couldn't be there, we offer here some description of what you missed.  There's too much to absorb all at once, so keep checking back for more description in future entries.  All right.  As planned, the staff assembled at the hall Friday evening to set up.  Surprise.  There was a wedding reception going on.  This was booked subsequent to our checking to see if we could come and set up so we didn't know about it.  All we could do was sit at the bar for a while and "go over plans."  Right.  It just meant we had to do all our setup when we got there in the morning.  And we did.  A few early attendees helped with carrying and setting up tables and chairs and with setting up the NAVCON sign outside.  I myself was so busy unloading my stuff that when I finally looked up and took a look, the hall was already filled with tables and a number of games were already started.  Many hands make light work.  Thanks to all who pitched in.  More next time.

7:48 pm edt 

Friday, October 9, 2009

N DAY MINUS ONE

We are busier than ever, taking care of the many piddly but necessary details that go into putting on a convention.  We've got several years under our belt, but every year is different.  It's just a little one-day convention but to us, it's a big deal.  Tomorrow, once we open up, we'll find out what we didnt anticipate or couldn't anticipate, and we'll have to improvise as best we can.  That's part of tthe excitement.  You just have to love it.

As expected, there has been a last minute event change.  If you scroll down, you'll see that the Guadalcanal game has been replaced with a World War I game matching up the French fleet with the Austrian fleet in the Adriatic in 1914.  It should be just as good.

We'll post again next week to review how things went, but as this is going to be our last posting before this year's NAVCON, we want to acknowledge the support of one of our sponsors in particular, Clash of Arms Games.  COA was generous enouch to include the greater part of our flyers in their own bulk mailing and this was a huge benefit to us.  Their products are pretty decent to, so check them out.

See you all tomorrow!  Carry on!!

12:01 pm edt 

Thursday, October 8, 2009

Another Day Closer
We're beavering away, getting everything ready.  The evening before the con, the staff is meeting at the hall to set up and go over things.

I want to call your attention to a couple exciting new addtions we'll be featuring this year.  First, thanks to our sponsor, Avalanche Press, we'll be offering some door prizes.  Keep your ears open for announcements and if your name is called, step up and claim your prize.  Names will be called several times throughout the day and evening and you must be present to win.  If you are not present or choose not to come forward, we'll call another name.

Second, this year, food, snacks, and refreshments will be available on-site, so bring a little extra currency to take advantage of this.  Having  this resource means it is no longer necessary to leave the premises to get a meal or a snack and therefore the official time between sessions, between morning and afternoon session and between the afternoon and evening session, has been reduced to fifteen minutes.  Of course, unofficially, everyone can come and go as they please.  If you do leave and come back, just remember your name tag.

Gotta get busy with more prep.  See you there.
1:44 pm edt 

Wednesday, October 7, 2009

Four Days
Preparations continue.  Yesterday I did a little shopping for materials and supplies and am going out again today.  The wires are burning up with the phone calls and emails exchanged by members of the staff.


Here's a point of clarification.  As has been done since the inception of NAVCON, long before the present staff picked up the ball.  there is no pre-registration for games.  Sign up is on the day of the convention.  Just show up and after you register, there will be a table close by with sign-up sheets for each game.  And there's no extra fee.  There are enough games so that there usually isn't a problem finding one.  As posted yesterday, if everything is filled, talk to one of the staff and we'll do our best to find something for you to play.  And if the game you really want to play in is filled up, sign up for something else.  You might be surprised how much fun it is.  It's happened to me a number of times.  After all, we're here to play and if we're not cursing the dice for something, we're not having fun.  See you there. 
12:53 pm edt 

Tuesday, October 6, 2009

Five Days to go!

There will always be changes but at this point, it looks like our event schedule is full.  We don't have much room for too many more.  And it looks like there will be enough playing positions even if there are some cancellations.  We might even be overscheduled.  Some of us have "had a war and nobody came" in that we've put on events at cons and didn't get enough players.  It's disappointing.  But when organizing a con, one has to anticipate some cancellations and hope there are enough games for all attendees.  With that in mind, it's better to have too many events instead of too few.  Both sides have to accept the situation of a convention and deal with it.  That being said, if you come to NAVCON and can't find any game to play in, please find one of the staff and we will do our best to get you into a one.  We'll also do our best to find players for games without enough.

11:33 am edt 

Sunday, October 4, 2009

Less than a week to go!

Another event has been added, the Battle of Lake Erie using "Close Action" rules by our sponsor, Clash of Arms games.  We're doing better this year with having more games from the Age of Sail, a nice change of pace from the predominent 20th century events.

In addition to Avalanche Press, which has supported our convention for a number of years, we might have another vendor this year, with naval miniatures for sale.  We can't give details here because arrangements are still in process, but chances look good, so come prepared to do a little shopping.  We're also having the silent auction again, as described below, and you never know what bargains you might find there.  If you have a few wargaming items to sell, consider putting them into our silent auction and getting something for them.

6:36 pm edt 


Archive Newer | Older

CONVENTION INFORMATION


NAV-CON 2012 is a ONE day event.  Doors open Saturday
at 08:00 and close at 24:00.
 

(Open Friday evening 10-5-12 for pick up games during set up)

          Admission: $12  Adult (18 or Older) - Students $6

The convention will also host a silent auction, and show Classic Naval war films.

FEATURING

FOR YOUR CONVENIENCE

BEVERAGES, SNACKS, AND FOOD

ON-SITE! 

 

 

Convention Information:     Mark Nies 
 
 
 
Events Wanted!!! 
 
 Contact
 
Event  Coordinator:     Ron Mazurkiewicz
 
 
 
Silent Auction:                         Rick Durand
Items eligible for the Navcon Silent Auction are military related models, figures, boardgames, rules sets, books, videos, etc. Navcon reserves the right to reject any submitted item as inappropriate.  Unlike previous years, items must be organized into "lots" of one to five items and instead of a percentage commission, NAVCON will collect only one dollar per lot at the time the lots are submitted.  The limit of submitted "lots" is five per paid attendee.  Bidding will end at 1600 hours.  

 

 


DIRECTIONS

Proceed North From Illinois or South From
Milwaukee on I94,
Exit  Ryan Rd EAST
towards Lake Michigan. Turn left on S. Howell

Ave. and proceed North to the Salvation Army

Community Center,8853 S. Howell, at the

Northwest corner of Howell Ave. and

W. Centennial Drive.
.

http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=8853+s.+howell+ave.,+Oak+Creek,+WI&sll=36.456636,-95.712891&sspn=18.124474,35.683594&ie=UTF8&hq=&hnear=8853+S+Howell+Ave,+Oak+Creek,+Milwaukee,+Wisconsin+53154&z=15

AGAIN THIS YEAR!!!

(from 2011)

A.R.E.A. SANCTIONED EVENT

THE AVALON HILL CLASSIC

VICTORY IN THE PACIFIC!!!

 

NEW THIS YEAR!

(from 2011)

THE NAV-CON WAR COLLEGE

PRESENTING

Mr. Dale Ridder speaking on

"What it took to sink a ship."

Gunfire and Air Attack Damage in World War II

(with plenty of statistics and charts)

NAVCON 2011 EVENT LISTING
(These are pretty much the events which were held at NAVCON 2011 and this schedule will remain on the website so viewers can get an idea of the kind of naval gaming events which NAVCON offers.)

 
MORNING EVENTS:
 09:00 TO
13:30
     

1A

EVENT
Raid 20! - Risking the Oriskany

 
ERA
Korean War

# OF Players
 
4-8 players

 

RULE SET
AirWar c21, with house rules. Aircraft are 1:600 models

NAME
Jerome Mrozak
 


DESCRIPTION
On November 18, 1952 the USS Oriskany (CV-34) is off Vladivostok when its radar detects up to 20 aircraft approaching. Its CIC vectors 4 Panthers on CAP to intercept.  In the scrap that follows up to 5 Russian MiGs are damaged or destroyed.  But suppose that the Russians had something more in mind than a dogfight?

1B

EVENT

Red Dragon Rising


ERA
Modern - current


# of Players

 2 at a time, multiple plays, can do as a team


Rule Set

Board Game 

S&T 250 - larger components to fit convention table


Name

Mike Welsh

Description
Red Dragon Rising - a convention-sized version of the strategic-level game from S&T #250, the
People's Liberation Army/Navy throwing it's weight around circa 2014. Can they secure their sea
frontier?  Can the USN stop them?  2 players, but fast enough to where it can (and will!) be played
multiple times in one session. 


1 C

Event
Battle of Lissa


ERA
Austro-Prussian War 1866, The Seven Weeks War 

# of  Players

12

(6 per side)


 

Rules

Home rules customized specifically for the Battle of Lissa.


Name

Jeff Nicholls


Description

 The Prussians (allied with Italy) having already decisively defeated the Austrians at Koniggratz on July 3, 1866, the transfer of Venice from Austria to Italy was already virtually guaranteed.  But the Italians themselves having been repeatedly trounced by the Austrians on land in this war,ordered out their navy to win at least one battle to preserve Italian honor.  Italy had a spanking brand new ironclad fleet, on paper at least second only to France in the Mediterranean, and they were eager to try it out on the Austrians.  The result was the first ironclad battle in European history, with more than twenty major ships involved, and the largest naval battle in European waters between Navarino and World War One.  It was also one of the most studied naval battles in history, influencing ship design and tactical doctrine for a generation afterward.


1 D

Event

Craces’ Race

ERA
 
World War II

# OF PLAYERS

8-10


Rules

Modified Fletcher Pratt



Name

Roger Reynolds

 



Description

Convention Theme Event!   Craces' Race; After the carriers have withdrawn from the Coral Sea battle, the Japanese continued on with their invasion effort. RAN Adm. Crace, with US and RAN cruisers and destroyers attempt to head off the convoy and meet the IJN cruiser escort.  Played on floor, knee pads optional (but recommended!).   Scale of miniatures used: 1:1200.  Day Long Event: Starting AM into PM, or Evening until conclusion reached.


 

1E

EVENT

“Above & Below – What if the Japanese Had and an Extra 15 Minutes at Midway?”


ERA

  WW II

# of Players

 Up to 8 players

Rules

Savage Skies Edition II



Name

J. Pete Aguilu

Description
1/285.  The Japanese carrier fleet has been re-arming bombers on the decks, but they are nearly done with the change-over and have begun staging and launching a strike force against the American carriers, Yorktown and Enterprise. The escorting zekes are already in the air, 20 from each carrier. Some as high up as 5000 ft... Then the American torpedo bombers are spotted. Flak goes up and what comes down will depend on the skill of the pilots on both sides! The scenario is a small sub-set of the entire battle as aircraft engage over one of the Jap carriers. Players pick the side and which flight they are in.

1F

Event


"The Battle of the Philippine Sea, 1908".

ERA

Pre-Dreadnought


# of Players

2 - 8


Rules

Termite Rules


 

Name

Tom Vakos, Xyele Miniature Gaming


 

Description
- 1/6000 scale Alternative History.  Teddy Roosevelt's Great
White Fleet is headed for Japan to show off America's "Big Stick".
Admiral Togo has sortied the Japanese Fleet  to meet them with the
surviving hero ships from the war with Russia, some new additions straight
from the shipyards, and some captured Russian battleships.  Diplomacy
breaks down and the shooting starts.

1G

Event

The Second Battle of Chesapeake Bay

 

 


ERA

Age of Sail


 

# of Players
6

Rules

Close Action

 1:2400



 

Name

Leonard Krol


Description

Morning  October 1,1830

     Hypothetical battle between Great Britain and every ship of the line The USA every built.



 

1H

Event

Victory In The Pacific Boardgame


 

ERA

World War II


# of Players
6

Rules

Avalon Hill Second Edition (1981)

Name

Glenn E. L. Petroski

Description

 3/4-inch Cardboard counters.  Standard 8-turn game.
.

ID #

1I

EVENT
 Decisive Battle: IJN vs. USN in the Pacific

ERA
WW II
PLAYERS

Up to 10 players
 

 
RULE SET
Naval Thunder: Battleship Row

Name
 Michael Cummings

DESCRIPTION
1/3000 .   An American and Japanese fleet bump into each other in the vast expanse of the Pacific. Find out how well you would have commanded a cruiser detachment or a mighty battleship in this scenario. The easy to learn Naval Thunder rules will be used and no experience is required. The miniatures are all 1/3000 scale from Davco, Navwar, and MY Miniatures in England. All materials will be provided although you may bring your lucky D10s, rulers, and pencils if you wish.

ID #

1J

EVENT
ERA

# OF
PLAYERS


 

 
Rules 


Name
DESCRIPTION

1K

Event

Things that go bump in the Med



ERA

World War II

 




# of Players

6

 


 Rules

Naval Thunder


 

Name

Jeff Henn

of Battlefield Hobbies

 

 

Description
1/2400th.  After a series of attacks on the British convoys bound for Malta by the Italians, the Royal Navy has had enough. They are bound to put an end to the harassment. It is time to seal them in their ports or send them to the bottom.

1L

Event

The Battle of Tsushima




ERA

Russo-Japanese War




# of Players

6

 Rules

Naval Thunder/Rise of the Battleship



 

Name


Dave Himm

of Battlefield Hobbies

 

Description
1/1000th.  After an 18,000 mile journey, the Russian Navy has one last obstacle in their way before they make it to Vladivostok, the Japanese Navy. Which nation shall rise like the morning sun, and which will sink to the bottom ?

This will be a battle of the main battle lines, battleships and armored cruisers only.




1M

Open Boardgaming

VARIOUS

VARIOUS

VARIOUS 

A.R.E.A. / Petroski

Play your favorite naval boardgames from Avalon Hill, Avalanche Press, and more.  All players will be registered with A.R.E.A. for free!     
 
AFTERNOON EVENTS
13:45 TO

18:15

     

2A

Event

It’s Time to get out of this Place

ERA

ACW Naval

Scale: 1/600



# of Players

6


Rules

Smoke in the Water


Name

Dave Himm & Jeff Henn

of Battlefield Hobbies

 

Description

 With the Confederacy crumbling around them, the Charleston Squadron decides to take control of their own fate. In the true spirit of NAVY men, they decide that it is better to die fighting on the water rather than watching their ships being scuttled from shore. Who knows, they may even take a lot of those damn Yankees with them. Stand by your guns, it’s time to steam to hell.

2B

Event

Scourge of the Western Seas

 


ERA

War of 1812


# of Players

2 to 6

Rules

Away Boarders!

 


Name

Jeffrey Knudsen

 


  Description

The Royal Navy attempts to exterminate a nest
of American privateers.

 


 

2C

Event

Introductory

Scenario #1

ERA

Modern

1970's

# of Players

Up to 4

Rules

Modern Naval Conflicts

by NWS

Name

Ron Mazurkiewicz

& Rick Durand

 

Description

Soviet naval intelligence has discovered that a Belknap-class missle cruiser is racing northward to reinforce a USN carrier group that is NE of Iceland.  Fortunately for the Soviet side it has a Kresta I anti-ship cruiser in the area that may be able to locate and intercept the US ship.  Have a look at the latest and most comprehensive rules for modern naval warfare with this introductory scenario. 

 

2 D

Event

Craces’ Race

 

 

ERA

World War II

 

 

# of Players

8 to 10

Rules

Modified Fletcher Pratt

Name

Roger Reynolds

 

 

 

Description

Convention Theme Event!   Craces' Race; After the carriers have withdrawn from the Coral Sea battle, the Japanese continued on with their invasion effort. RAN Adm. Crace, with US and RAN cruisers and destroyers attempt to head off the convoy and meet the IJN cruiser escort.  Played on floor, knee pads optional (but recommended!).   Scale of miniatures used: 1:1200.  Day Long Event: Continued from AM into PM, or Evening until conclusion reached.

 

2 E

Event

 Battle of the Yazoo River—July 15, 1862

 


 

ERA

 

American Civil War Naval


# of Players

Four players (1 Confederate and 3 Union)

Rules

Ironclads! Board game rules


 

Name

John Fry


Description
1/600 models on 4 inch hexes.  A Union gunboat, ram, and ironclad search the Yazoo River for an elusive Confederate ironclad ram.

2 F

Event

By The Dragon's Tail


ERA

WWII alternate history, late 1940's


# of Players

4 to 8

 

 


 

 Rules

Home rules

 

Name

Michael Miserendino

of M Collective


 

Description
 Miniatures, 1:1850.  A large combined Japanese fleet has been identified on a course for an allied base.  Allied task forces converge on the enemy formation at speed in an attempt to engage the Japanese fleet before it can attack the allied base, however estimates indicate this will be very close.  Take a divergence from actual WWII history, commanding either Japanese or allied naval forces with weapons systems that never existed beyond the experimental stage or paper plans, or not until much later.

2 G

Event

“Wilhelmshaven Massacre”


ERA

WW I


Max # of Players

Up to 4 players


 

 Rules

Fires in the Sky Edition I

 

 


Name

J. Pete Aguilu


Description
A1/285.  'what if' scenario based on the new Sopwith Cuckoo that was produced for this raid planned for 1918 – 5 of the 120 attacking torpedo planes have picked out a target, the battleship 'Kaiser' and are deployed in attack formation. Scrambling Hansa-Brandenburg seaplanes are showing up in ones and twos, but will they be able to stop the attack? (secret objectives and hidden vulnerabilities will add to the uncertainty of the outcome)"
Note: this game has been run before at Nav-Con, but with Hostile Aircraft rules. Fires in the Sky (and Savage Skies E-II) use a new card-based movement system that plays in about half the time of a comparable H. A. scenario, and takes only a few moves to learn the basics.

2 H

Event

"War in the Pacific, 1930.  Battle of the Philippine Sea".



ERA

Inter War


# of Players

2 - 8


 Rules

Termite Rules

 


Name

Tom Vakos, Xyele Miniature Gaming


 

Description
1/6000 scale Alternative History.  The naval disarmament
conferences of the 1920's were a failure.  The Great Powers proceeded with
their massive naval construction programs.  In 1930 the showdown came
between the U.S.and Japan. Anglo-Dutch reinforcements may arrive.  Which
side will they take?


2 I

Event


The Oil Grab

ERA

  Modern - current



# of Players

 2-5 or maybe more

 Rules

Shipwreck, SSN (boardgame), + House Rules


 

Name

Mike Welsh


Description
The Chinese direct the PLAN to seize a Japanese oil rig in the East China Sea.  What
will they bring with them?  What will the Japanese rules of engagement be?  How alert will they be?
More of a minis-type approach, using primarily Shipwreck rules.  Large hex mat, cardboard counters for minis

2 J

Event

Merchants & Marauders





ERA

Golden Age of Piracy, 1600's




# of Players

2-4 players


 Rules

Boardgame by Z-Man



 

Name

Dale Grap & NSG



Description
Live the life of an influential merchant or a dreaded pirate in the
Caribbean
. Seek your fortune through trade, rumor hunting, missions, and of
course, plundering. Will your captain gain eternal glory and immense
wealth - or find a wet grave under the stormy surface.



2 K

Event

 

Axis & Allies Pacific (1st Edition) Expanded





 

ERA

World War 2




# of Players

6

 

 Rules

Axis and Allies Pacific 1st Edition with house rules for expansion



 

Name

Dale R. Ridder



Description

Can the five Allied players:  the US, the British in India, the Dutch in the Netherlands East Indies, the Aussies, and the Chinese cooperate well enough to stop the Japanese, or will internal dissension doom their efforts?

 



2 L

Event

Kaiser's Pirates




ERA

WW1 Global




# of Players

2-4 players


 Rules

Card Game by GMT



 

Name

Gary Mader & NSG



Description
Each player controls a group of the Kaiser's commerce raiders. Sink or
capture as many merchantmen as you can.



2 M

Event

The Battle of Actium





ERA

Ancient Naval Warfare




# of Players

 4 players


 Rules

GMT Great Battles Of History - Vol. III. War Galley Rules.


 

Name

Gerry Tangney  and NSG



Description
 The Battle of Actium, 31 B.C. Marcus Antonius & Cleopatra vs Octavian & Agrippa.
    One of the most decisive battles in history, Actium turned Octavian from a somewhat sorry military loser into the first Roman emperor (Augustus) and determined the course of European history forever.
    Antony & Cleo try to best the Roman navy & steal away to Egypt with their huge treasure trove.


2 O

Open Boardgaming

VARIOUS

VARIOUS

VARIOUS

A.R.E.A. / Petroski

Play your favorite naval boardgames from Avalon Hill, Avalanche Press, and more.  All players will be registered with A.R.E.A. for free!  
 
EVENING EVENTS
18:30 TO
23:00
     

3A

Event

“Raid 20!” -- Risking the Oriskany

 


 

ERA

Korean War

 


# of Players

3-6 players
Rules
AirWar c21, with house rules. Aircraft are 1:600 models.

 

Name

Jerome Mrozak


Description

Same as AM session but with varied forces and with additional house rulles.  On November 18, 1952 the USS Oriskany (CV-34) is off Vladivostok when its radar detects up to 20 aircraft approaching. Its CIC vectors 4 Panthers on CAP to intercept.  In the scrap that follows up to 5 Russian MiGs are damaged or destroyed.  But suppose that the Russians had something more in mind than a dogfight?

3B

Event

Regatta


 

ERA

Modern sailing

 


# of Players

6


Rules
Regatta by the Avalon Hill Game Com

Name

Leonard Krol


 

Description
Race a sailing ship

3 C

Event

What it took to Sink a Ship. Gunfire & Air Attack Damage in WW2.”

 


 

ERA

World War II

 


 

# OF PLAYERS

No Limit


 

Rules

N/A

 


 

Name

Dale R. Ridder

 


 

 

Description
The NAV-CON War College.  A presentation on research into damage results in naval combat of WWII. Plenty of statistics and charts.  How accurate are damage results in naval wargames rules?  This presentation will give as close an answer as can be found.

 

3 D

Event

Craces’ Race


 

ERA
World War II

# of Players

2 to 4


Rules

Modified Fletcher Pratt

 

Name

Roger Reynolds


 

Description

Convention Theme Event!   Craces' Race; After the carriers have withdrawn from the Coral Sea battle, the Japanese continued on with their invasion effort. RAN Adm. Crace, with US and RAN cruisers and destroyers attempt to head off the convoy and meet the IJN cruiser escort.  Played on floor, knee pads optional (but recommended!).   Scale of miniatures used: 1:1200.  Day Long Event: Continued from AM and PM, into Evening until conclusion reached.


3 E

Event

Red Storm Rising


ERA

North Atlantic, 1990's

 

 

Max # of Players

2 players

 


Rules

Attack Sub by AH Card Game


 Name

Gary Mader & NSG

Description
Naval warfare from Tom Clancy's book. Multiple scenarios with subs &
surface combatants.

3 F

Event
Cod Wars!

ERA
Modern era - 1970's

 

Number of Players
 2 at a time, multiple plays in the session


Rules
Cod Wars boardgame available online - larger components


Name
Mike Welsh

 

Description
Cod Wars! - It's 1972 and British fishermen have been encroaching on Iceland's fisheries.  Can the
Icelandic navy prevent this?  Will the RN prevail once again?  Will this go nuclear?  2 player convention-
size boardgame, but, again, can be played multiple times in the session.   You want obscure, you
don't get more obscure than this!   Board Game, huge counters

3 G

Event

Scourge of the Western Seas

ERA
War of 1812

 

Number of Players
2 to 6


Rules

Away Boarders!


Name

Jeffrey Knudsen


 

Description
The Royal Navy attempts to exterminate a nest
of American privateers.

3 H

OPEN BOARD GAMING

VARIOUS

VARIOUS

VARIOUS

A.R.E.A. / Petroski

Play your favorite naval boardgames from Avalon Hill, Avalanche Press, and more.  All players will be registered with A.R.E.A. for free!  
Print

LINKS TO MORE SUPPORTERS

THOROUGHBRED MODELS

Acrylic Flight Stands, Bases, Tokens  etc

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Acrylic Flight Stands, Bases etc

AVALANCHE PRESS
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